With Season 1 officially over it’s important to us that it finishes with an appropriate bang. Over the last couple of months, we’ve listened carefully to your feedback and worked hard to make Deceit even better. Before stepping into Season 2, we wanted to share some of the next month’s changes, upcoming content, and some extra reasons to stay excited while you get your grind on.
Accompanying the arrival of the new season, players now have access to a refined loot system which allows them to trade in coins earned through their escape attempts and cash in their duplicate cosmetics for other goodies. Coins can be earned through levelling (replacing the previous crate system) and special coins will be given to players based on their season performance.
Trading the coins in to the Games Master allows players an entry in his cup game, which offers access to a variety of cosmetic rewards. Special coins, such as the ones given at the end of each season, provide unique and unusual items which are typically of a limited quantity.
Experiments in the North
Coinciding with the initial release of Deceit, the depraved Games Master allowed his test subjects out of the Asylum and into the surrounding Forest to continue his experiments in a different setting. Perhaps spurred on by this change of scenery, our next location takes the unlucky participants to earth’s northernmost reaches, isolating them in an abandoned Artic Research Facility.
Long deserted by its initial inhabitants; our involuntary lab rats must fight against claustrophobic interiors, extreme cold, and their distrust of each other as they attempt to complete a new and complex set of objectives to survive.
Check out a very early sneak preview here:
It’s a trap!
As Season 2 gets underway, our overarching aims are to expand on the in-game items available to players, spice up existing gameplay options and create new ones. The first new tool which we will be making available to players is a type of trap. Spawning from the regular objective completion rewards, players will soon have a chance to deploy a proximity triggered light trap allowing them to ward off the terrors by baiting them through its trigger, buying them precious seconds to get out of reach.
Transforming Terror Travel
Whilst we’re aiming to give players an increasing number of reasons to remain active during the blackout period, one of the key things we wanted expand on was an ever-present lack of safety. Terrors are faster and more agile than their human counterparts and our sadistic Games Master has chosen to create a system of vents which allow them to utilise this to its fullest. These new routes through the map will allow terrors to rapidly traverse large distances, surprising oblivious innocents when they may believe themselves otherwise safe.
A series of tubes
In another upcoming overhaul to map dynamics, players will be prized away from the relative safety of huddling around exits in the forest, gaining a fresh new way to move between sections. A network of tunnels will soon open during the gas timers, offering an alternative route between areas for anyone daring enough to traverse them.
As we continue to work on Deceit our team will share upcoming features and designs with the community, expanding them with more details closer to their release. Season 2 is now live and the post-season rewards are being made available, jump back into the Asylum and see if you can make it out alive!
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